![]() The actual GI in the scene should barely be changing (e.g. Ambient occlusion from the hut near the end fades away just because the hut leaves the view. The quarter-pipe being walked up is darkened by the bridge several meters in front of it until the character angles the camera so that the bridge is out of the way. Walls facing the character suddenly turn a bright white-yellow. You have the trees suddenly being lit bright-pink as the pink splat comes into view. You have ambient occlusion on the sphere/tower at the start fluctuating wildly. You have this dark halo around the character. Like, this bit from this video showing a similar grip of ray-tracing from screen-space information being applied to Switch games breaks my heart: Global illumination doesn't appear or disappear just because a bounce light appeared, or because the camera moved closer to it Ambient occlusion doesn't fade away just because you looked at an object at a different angle Reflections are stable, and don't appear or disappear just because you looked closer to the ground or the character moved in front of something The benefits, imo, are generally that things just look more consistent: Storage requirements may change.Click to shrink.Real stuff like in Battlefield V, Control, Metro: Exodus, and Quake 2 RTX are all great examples of it in action, but the problem is that they're seldom eye-catching. *BioShock: The Collection on Nintendo Switch requires a download of at least 46 GB. Clash in the Clouds - Prove your mastery of BioShock Infinite's combat across 4 brand-new environments and complete challenges to unlock bonus content.BioShock Infinite: Burial at Sea Episodes 1 & 2 - Explore Rapture just before its calamitous downfall in this two-part campaign.Soar above Columbia on gravity-defying Sky-Lines, use a variety of firearms and the superhuman abilities, and team up with Elizabeth in a desperate bid for salvation. ![]() She has the power to tear at the fabric of reality-a power her captor thinks will fulfill his warped vision of the American dream. Indebted to the wrong people, private investigator Booker DeWitt must take on an impossible task: travel to Columbia, a flying city above the clouds, and rescue a mysterious woman named Elizabeth. Protector Trials - Choose specialized loadouts and see how long you can keep your Little Sister safe from waves of frenzied attackers in these combat-centric gauntlets.Minerva's Den - Uncover the mysteries of Rapture Central Computing, where an omniscient machine called The Thinker has fallen into the wrong hands.Wield even more Plasmid types, face off against a host of new enemies, and venture beyond Rapture's art deco architecture to traverse the ocean floor, all while being hunted by a new generation of supremely powerful predators: Big Sisters. Eight years have passed since the events of the first BioShock, and Rapture's denizens have rallied into a collectivist cult. See Rapture through the eyes of Subject Delta, a fearsome Big Daddy prototype on a life-or-death mission to rescue his missing Little Sister. Director's Commentary: Imagining BioShock - Discover new collectibles to unlock episodic videos featuring insights from Creative Director Ken Levine and Lead Animator Shawn Robertson.Challenge Rooms - Test your combat skills and puzzle-solving prowess with this noncanonical series of trials.Museum of Orphaned Concepts - Take a tour through BioShock's beginnings across multiple exhibits in this virtual museum, from early concept art to full in-game models.To defeat Rapture's mutated monsters, you must become one. Your only hopes for survival are quick thinking, reclaimed weaponry, and superhuman powers granted by DNA-altering Plasmids. Amidst the waterlogged ruins, a new ecosystem has emerged, where deranged Splicers hunt down the Little Sisters who would be helpless without their hulking Big Daddy guardians. Director’s Commentary: Imagining BioShock, featuring Ken Levine and Shawn RobertsonĮxplore the undersea city of Rapture, a haven for society's greatest minds that has devolved into a dystopian nightmare wrought by one man's hubris.BioShock Infinite: The Complete Edition main game and all single-player DLC.BioShock 2 Remastered main game and all single-player DLC.BioShock Remastered main game and all single-player DLC.Fight for your life and outsmart your enemies, be it deep beneath the waves or high above the clouds. Journey to the cities of Rapture and Columbia across BioShock Remastered, BioShock 2 Remastered, and BioShock Infinite: The Complete Edition, including all single-player add-on content. There's always a city.Įxperience the unforgettable worlds and monumental stories of the award-winning BioShock series with BioShock: The Collection. Available on PC, Xbox One, PS4™, and Nintendo Switch* There's always a lighthouse.
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