I think there is a learning curve in the games mechanics that some may never fully get, but you really appreciate it when you do get it. ![]() Its all about making strategic choices and risks in your build and its really well balanced. I think what people want is permanent health upgrades mainly, but once you really understand the game, you under why they don't do that. Ether is also more freely available in the Biome 4-6 runs, to the point that you can actually start burning it to take the malignancy off of health upgrades. basically allow you more access to material in the initial biome starting point (1 or 4) to create a more powerful build. Also, the permanent upgrades like the grappling hook, ability to go under water, go in lava, etc. There are gun traits you can unlock that will make the flying bots trivial. The first 5 sequences will need completing after finishing Act 2 in order to make the Sunface Fragments spawn. Weapon traits are really important, so when you see a gun you like with one, work on it. The first 3 and the final house sequence can be completed either in biome 1 or biome 4, but house sequences 4 and 5 can only be completed in biome 4. I think you also can open more permanent upgrades than you realize. You can tell by the poll that the second half of the game is probably easier for most players as skill level outpaces the stepwise game difficulty increases. In many cases in the game too you don't necessarily have to clear out enemies from a room, you can just run past it (particularly in Biomes 3 and 5 this may be necessary). (I got frustrated in Biome 3 bc I didn't realize the shortcut I had unlocked.) I still hate those flying bots though, lol. You open shortcuts to the bosses in Biomes 2, 3, and 6, and can permanently unlock boss doors in Biomes 1, 4, and 6. ![]() I think there you are making more permanent progress than you realize often times though. I too was wishing for more permanent things to carry through. This is the act that plays after you've beaten Abyssal Scar and defeated Ophion, and after you have already seen the 'ending' of. NOTE: To collect the Sunface Fragments, Selene must acquire the Promethean Insulators at the beginning of the Fractured Wastes.I don't think this is an uncommon early game experience and most who quit will probably do so in Biome 2 or 3. Finding every Sunface Fragment first requires that you be in Act 3. You can collect them in any order, and all in one run. ![]() The Sunface Fragments will always spawn in a biome. So, where are they? There is one Sunface Fragment in each biome, meaning you need to revisit each area of Returnal to find them. If you find all six Sunface Fragments, you will be able to go inside the House once more. Like almost everything else in Returnal, Sunface. Returnal doesn’t explicitly state this, but each biome holds one Sunface Fragment. Note that there is exactly one Sunface Fragment per biome, but there's no promise that you'll see it on any given run, so the chances are that you'll need to die several times before finding each and every Sunface Fragment. It’s called a Sunface Fragment, and it’s the crux of the endgame. There are six Sunface Fragments in all, and they each spawn completely randomly in every biome. Now, we have got the complete detailed explanation and answer for everyone, who is interested! This is a question our experts keep getting from time to time. ![]() Where is the sunface fragment in abyssal scar?
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